KURT BERGSTROM --
KURT BERGSTROM --
remote networking expertise, troubleshooting, packet analysis
25 years of NETWORK & INFRASTRUCTURE ENGINEERING
CONFLICT SIMULATION GAMER, LIONEL MODEL RAILROADER, GRAND NATIONAL OWNER
remote networking expertise, troubleshooting, packet analysis
25 years of NETWORK & INFRASTRUCTURE ENGINEERING
CONFLICT SIMULATION GAMER, LIONEL MODEL RAILROADER, GRAND NATIONAL OWNER
CISCO NEXUS ASA-PIX JUNIPER CHECKPOINT BROCADE CUCM WIRESHARK AWS CWNA
CISCO NEXUS ASA-PIX JUNIPER CHECKPOINT BROCADE CUCM WIRESHARK AWS CWNA
Learning Games
i recently came across the grown-up version of the old Milton Bradley broadside game, Ships of the Line: Trafalgar 1805
Axis & Allies, a step above that, everything from WW1 through Vietnam, Cold War scenarios & games. A bit too simple for my taste, but the miniatures are a great touch
learn how to play games
The original from SPI back in the early 70's
Napoleon at Waterloo
http://www.boardgamegeek.com/boardgame/3573/napoleon-waterloo
Military/DoD games
Military/DoD games
Combat Engineer Game, more a training tool for individual skills within a platoon, than a wargame.
http://www.boardgamegeek.com/boardgame/32400/combat-engineer-game
Logistics Command (produced by Westinghouse, of all companies, in the 60's)
http://www.boardgamegeek.com/boardgame/8819/logistics-command
Dunn-Kempf (the entire generation of combat arms officers of the 70's are familiar with this). Had great miniatures to, bulidings, sandtables, or you could use 1/285ths Micro Armor
http://www.boardgamegeek.com/boardgame/85337/dunn-kempf-battle-guide-simulation
Long Thrust
can't find anything on this on the 'geek
but in my day was there when we opened one up.
platoon counters/units with everything from Fulda to Frankfurth.
heard rumor of a like minded product with Uijongbu to Seoul too.
Opposite there's a blurb from infantry Mag Jul-Aug '76
Firefight, originally commissioned for Uncle Sucker
The Original Flatbox Coversheet
On the commercial wargame side, plenty of stuff for historical research or trying out pet theories. I was a ground-pounder so i tend to gravitate in that direction.
FIREFIGHT, by SPI, fireteam pieces up to a company(+) per side US vs SOVs. Two maps, with 2 players and an umpire you can have true limited intelligence.
NATO Division Commander, by SPI, real staffwork and 'friction' to paraphrase Clausewitz. Strictly US vs SOVs. Two maps, with 2 players and an umpire you can have true limited intelligence.
If SPI had survived maybe we would have gotten Bundeswehr and BAOR additions. Been working on Bundeswehr values for a while, maybe i'll post them when they seem realistic.
FIRE TEAM, by some SPI survivors in a company called West End Games. This still has a following and additions crop up on the geek all the time. The geek has some Royal Army additions for download
Link to the US Navy War College
On Wargaming exhaustive past, present, & future